Archived Changes for Spells (269 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68f2c919cdac9d6e61d26f82 spells Elisho's Absolute Dispel Update Approved
Initial Cost:
6 → 7
Effect:
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage. The target's total bonus on the above contesting cunning check cannot be greater than the caster's. If the Initial Cost of Magical Disjunction is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount. Magical Disjunction may also be cast on spells or magical effects that already exist, and need to be maintained. Magical Disjunction may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last. → If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage. The caster's total bonus to the above cunning check must be at least +4 greater than the target, if it isn't, increase it to that amount. If the Initial Cost of Magical Disjunction is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount. Magical Disjunction may also be cast on spells or magical effects that already exist, and need to be maintained. Magical Disjunction may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last.
None mykonos_
68f2c6cdcdac9d6e61d26f7a spells Elisho's Absolute Dispel Update Approved
Initial Cost:
5 → 6
Creator:
None → Elisho
None mykonos_
68f2c68acdac9d6e61d26f75 spells Elisho's Absolute Dispel Add Approved
Name:
None → Elisho's Magical Disjunction
Complexity:
None → Impossible
Cast Time:
None → Instant
Initial Cost:
None → 5
Upkeep Cost:
None → 0
Usable By:
None → Characters
Hidden:
None → 0
Effect:
None → If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage. The target's total bonus on the above contesting cunning check cannot be greater than the caster's. If the Initial Cost of Magical Disjunction is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount. Magical Disjunction may also be cast on spells or magical effects that already exist, and need to be maintained. Magical Disjunction may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last.
Creator:
None → None
mykonos_
68f2c603cdac9d6e61d26f74 spells Dispel Update Approved
Effect:
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails. If either character exceeds the other by 5 or more, the character who failed suffers a Magical Malfunction. If the Initial Cost of Dispel is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount. Dispel may also be cast on spells that already exist, and need to be maintained. Dispel may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last. → If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails. If either character exceeds the other by 5 or more, the character who failed suffers a Magical Malfunction. If the Initial Cost of Dispel is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount. Dispel may also be cast on spells or magical effects that already exist, and need to be maintained somehow. Dispel may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last.
None mykonos_
68f1bdd531d96f9dd4564c27 spells Elisho's Barrier Update Approved
Effect:
If successful, the caster may increase the DC of any direct hostile action against them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up. Direct hostile action includes: assassination attempts, dispels against upkept spells, attempts to steal artifacts. Direct hostile action does not include: assassination attempts against allies, sabotaging of units, stealing resources from their nation/org The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1. Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up. This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session. → If successful, the caster may increase the DC of any direct hostile action against them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up. Direct hostile action includes: assassination attempts, dispels against upkept spells, attempts to steal artifacts, etc. Direct hostile action does not include: assassination attempts against allies, sabotaging of units, stealing resources from their nation/org, etc. The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1. Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up. This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session.
None mykonos_
68f1bcbc31d96f9dd4564c23 spells Elisho's Barrier Update Approved
Usable By:
Characters → Either
None mykonos_
68f1bcb231d96f9dd4564c22 spells Elisho's Barrier Update Approved
Usable By:
Either → Characters
None mykonos_
68f1bc8131d96f9dd4564c21 spells Elisho's Barrier Update Approved
Effect:
If successful, the caster may increase the DC of any direct hostile action against them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up. Direct hostile action includes: assassination attempts, dispels against upkept spells, attempts to steal artifacts. Direct hostile action does not include: assassination attempts against allies, sabotaging of units, stealing resources from their nation/org The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1. Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up. This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session. → If successful, the caster may increase the DC of any direct hostile action against them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up. Direct hostile action includes: assassination attempts, dispels against upkept spells, attempts to steal artifacts. Direct hostile action does not include: assassination attempts against allies, sabotaging of units, stealing resources from their nation/org The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1. Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up. This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session.
None mykonos_
68f1bc7731d96f9dd4564c20 spells Elisho's Barrier Update Approved
Effect:
If successful, the caster may increase the DC needed to cause any harm to them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up. The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1. Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up. This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session. → If successful, the caster may increase the DC of any direct hostile action against them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up. Direct hostile action includes: assassination attempts, dispels against upkept spells, attempts to steal artifacts. Direct hostile action does not include: assassination attempts against allies, sabotaging of units, stealing resources from their nation/org The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1. Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up. This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session.
None mykonos_
68f12b2531d96f9dd4564b73 spells Flamme's Summon Familiar Update Approved
Effect:
If successful, the caster may choose to summon / bond a living creature in order to gain a moderate bonus in a specific type of event. Given that the spell is maintained, the familiar will continue to provide their bonus to the caster. Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect. Note that if the spell "Minor Pact" is cast on the creature as well, the bonuses combine into a larger, stronger effect. → If successful, the caster may choose to summon / bond a living creature in order to gain a moderate bonus in a specific type of event. Given that the spell is maintained, the familiar will continue to provide their bonus to the caster. Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect. Note that if the spell "Minor Pact" is cast on the creature as well, the bonuses combine into a larger, stronger effect. Casting this spell on the same living creature does not guarantee the same effect as previous familiars, all bonds are unique.
None mykonos_