Archived Changes for Spells (269 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 69015c1780914f654dd8d878 | spells | Clairvoyance | Update | Approved |
Effect:
If successful, you may ask the moderator one piece of information about anything you are aware of. Depending on the level of success, you will receive more or less detailed information, detailed at the bottom of the spell. This info can be delivered privately if desired.
By increasing the cost of this spell to 6, and the complexity to Very Hard, Clairvoyance can be used to gleam information from the future, or to witness events currently taking place from afar.
This spell cannot be used to gain access to areas you could not otherwise reach, or to cast spells outside of your spell range.
0-4 over the DC: Vague, or otherwise cryptic answer.
5-9 over the DC: Slightly less vague, with a few facts or names.
10-19 over the DC: Far more clear, locations, exact names, and positions are given.
20+ over the DC: Fully clear, total answer is given to the caster with nothing left out.
If clairvoyance is cast in order to reveal a secret-rp, reroll the original cunning check, with a +1 bonus for every 5 you exceed the base clairvoyance DC. →
If successful, you may ask the moderator one piece of information about anything you are aware of. Depending on the level of success, you will receive more or less detailed information, detailed at the bottom of the spell. This info can be delivered privately if desired.
By increasing the cost of this spell to 6, and the complexity to Very Hard, Clairvoyance can be used to gleam information from the future, or to witness events currently taking place from afar.
This spell cannot be used to gain access to areas you could not otherwise reach, or to cast spells outside of your spell range.
0-4 over the DC: Vague, or otherwise cryptic answer.
5-9 over the DC: Slightly less vague, with a few facts or names.
10-19 over the DC: Far more clear, locations, exact names, and positions are given.
20+ over the DC: Fully clear, total answer is given to the caster with nothing left out.
If clairvoyance is cast in order to reveal a secret-rp, reroll the original cunning check, with a +2 bonus for every 5 you exceed the base clairvoyance DC.
|
None | mykonos_ | |
| 69015b2180914f654dd8d877 | spells | Clairvoyance | Update | Approved |
Effect:
If successful, you may ask the moderator one piece of information about anything you are aware of. Depending on the level of success, you will receive more or less detailed information, detailed at the bottom of the spell. This info can be delivered privately if desired.
By increasing the cost of this spell to 6, and the complexity to Very Hard, Clairvoyance can be used to gleam information from the future, or to witness events currently taking place from afar.
This spell cannot be used to gain access to areas you could not otherwise reach, or to cast spells outside of your spell range.
0-4 over the DC: Vague, or otherwise cryptic answer.
5-9 over the DC: Slightly less vague, with a few facts or names.
10-19 over the DC: Far more clear, locations, exact names, and positions are given.
20+ over the DC: Fully clear, total answer is given to the caster with nothing left out. →
If successful, you may ask the moderator one piece of information about anything you are aware of. Depending on the level of success, you will receive more or less detailed information, detailed at the bottom of the spell. This info can be delivered privately if desired.
By increasing the cost of this spell to 6, and the complexity to Very Hard, Clairvoyance can be used to gleam information from the future, or to witness events currently taking place from afar.
This spell cannot be used to gain access to areas you could not otherwise reach, or to cast spells outside of your spell range.
0-4 over the DC: Vague, or otherwise cryptic answer.
5-9 over the DC: Slightly less vague, with a few facts or names.
10-19 over the DC: Far more clear, locations, exact names, and positions are given.
20+ over the DC: Fully clear, total answer is given to the caster with nothing left out.
If clairvoyance is cast in order to reveal a secret-rp, reroll the original cunning check, with a +1 bonus for every 5 you exceed the base clairvoyance DC.
|
None | mykonos_ | |
| 68fffdd944dbb524d822a305 | spells | Pact | Update | Approved |
Effect:
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die and end it willingly. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact.
A character possessing multiple Pacts, or failing to remove a pact of theirs, may lead to... unforeseen and terrible circumstances. →
If successful, you will summon a powerful entity with which to make a bargain with. You may make a request of this entity, and it will be compelled to assist you, usually with a powerful effect.
Typically, entities of this nature will require something in return, whether it be youth, a sacrifice, or servitude. Once the Pact succeeds, a secret flat-d20 roll is made by a moderator which determines how abusive the entity is in it's wishes.
1: Completely Abusive & Manipulative
2-5: Fairly Abusive & Manipulative
6-10: Somewhat Abusive
11-15: A perfect mix of Abusive and Benevolent
16-19: Mostly Benevolent
20: Completely Benevolent
If desired, the caster may increase the cost of the spell by 4 to call for a specific entity, resulting in the secret d20 roll becoming public.
A Pact can only be denied if a specific entity is reached out to, as per the above rules. A character who cannot deny the pact keeps it until they die and end it willingly. If they are immortal, it is instead held until they die, or five sessions elapse. Until this elapses, a character cannot willingly dispel their pact.
Pact benevolence rolls cannot be rerolled by any means.
A character possessing multiple Pacts, or failing to remove a pact of theirs, may lead to... unforeseen and terrible circumstances.
|
None | mykonos_ | |
| 68fffd9244dbb524d822a304 | spells | Foresight | Update | Approved |
Effect:
If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result.
If this re-roll is not used during that session, it does not carry over to the next.
Foresight cannot be used to reroll natural 1's.
You cannot cast Foresight to reroll a check that was already rolled.
A single Mech RP can only gain the benefits of a foresight spell once. →
If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result.
If this re-roll is not used during that session, it does not carry over to the next.
Foresight cannot be used to reroll natural 1's.
You cannot cast Foresight to reroll a check that was already rolled.
A single roll can only gain the benefits of a foresight spell once.
|
None | mykonos_ | |
| 68f7f05efba7d294f823fc8c | spells | Yuna's Dirge Dancer | Update | Approved |
Effect:
If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Additionally, the character who is returned increases all attributes by 1, and permanently gains the effects of Slow Aging, at the cost of gaining a custom negative title at approximately the strength of a tier three negative title that may never be removed under any circumstance. Resurrected characters that have died cannot be brought back to life again.
Increase the DC of the spell by 1 for every age that has began since the death of that character. →
If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Additionally, the character who is returned increases all attributes and attribute caps by 1 (to a maximum of 8), and permanently gains the effects of Slow Aging, at the cost of gaining a custom negative title at approximately the strength of a tier three negative title that may never be removed under any circumstance. Resurrected characters that have died cannot be brought back to life again.
Increase the DC of the spell by 1 for every age that has began since the death of that character.
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None | mykonos_ | |
| 68f7b6e1fba7d294f823fc63 | spells | Yuna's Dirge Dancer | Update | Approved |
Effect:
If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Additionally, the character who is returned increases all attributes by 1, and permanently gains the effects of Slow Aging, at the cost of gaining a random tier three negative title that may never be removed under any circumstance. Resurrected characters that have died cannot be brought back to life again.
Increase the DC of the spell by 1 for every age that has began since the death of that character. →
If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Additionally, the character who is returned increases all attributes by 1, and permanently gains the effects of Slow Aging, at the cost of gaining a custom negative title at approximately the strength of a tier three negative title that may never be removed under any circumstance. Resurrected characters that have died cannot be brought back to life again.
Increase the DC of the spell by 1 for every age that has began since the death of that character.
|
None | mykonos_ | |
| 68f5af4eb323f893f9734f62 | spells | Elisho's Absolute Dispel | Update | Approved |
Name:
Elisho's Magical Disjunction →
Elisho's Absolute Dispel
|
Myko named it wrong | risendiablo | |
| 68f354d83247db678fe1f5d5 | spells | Elisho's Absolute Dispel | Update | Approved |
Effect:
This spells DC can not be increased by any means
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage on all contestment checks involving this spell.
The caster gains a +4 to their contestment check and rolls as if their magic is equal to the targets if it is higher.
If the Initial cost of this spell is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount. →
This spells DC can not be increased by any means.
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage on all contestment checks involving this spell.
The caster gains a +4 to their contestment check and rolls as if their magic is equal to the targets if it is higher.
If the Initial cost of this spell is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
|
None | mykonos_ | |
| 68f2d5a4cdac9d6e61d26f89 | spells | Elisho's Absolute Dispel | Update | Approved |
Effect:
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage.
The caster's total bonus to the above cunning check must be at least +4 greater than the target, if it isn't, increase it to that amount.
If the Initial Cost of Magical Disjunction is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
Magical Disjunction may also be cast on spells or magical effects that already exist, and need to be maintained.
Magical Disjunction may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last. →
This spells DC can not be increased by any means
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage on all contestment checks involving this spell.
The caster gains a +4 to their contestment check and rolls as if their magic is equal to the targets if it is higher.
If the Initial cost of this spell is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
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None | mykonos_ | |
| 68f2cd28cdac9d6e61d26f83 | spells | Elisho's Absolute Dispel | Update | Approved |
Hidden:
0 →
True
|
None | mykonos_ |