Archived Changes for Spells (155 total)
ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
---|---|---|---|---|---|---|---|---|
682115c1cf576fec31511d93 | spells | Qophelo's Simulate | Update | Approved |
Upkeep Cost:
None →
1
|
2025-05-11 21:25:21.756000 | juggernacht | |
68211595cf576fec31511d92 | spells | Qophelo's Enrich Leyline | Update | Approved |
|
2025-05-11 21:24:37.663000 | mykonos_ | |
682114fccf576fec31511d91 | spells | Ntuthuko's Seek | Update | Approved |
Upkeep Cost:
None →
1
|
2025-05-11 21:22:04.820000 | juggernacht | |
68211426cf576fec31511d90 | spells | Ntuthuko's Seek | Update | Approved |
Effect:
This spell may be cast to recover a chosen and lost artifact.
Increase the progress per session of either quest by 1.
This spell cannot be used to recover Mythic artifacts.
This spell may not be cast on a quest that already has this cast on it. →
This spell may be cast to recover a chosen and lost artifact.
Increase the progress per session of the quest by 1.
This spell cannot be used to recover Mythic artifacts.
This spell may not be cast on a quest that already has this cast on it.
|
2025-05-11 21:18:30.424000 | mykonos_ | |
68211420cf576fec31511d8f | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of either quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node. →
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of the quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
|
2025-05-11 21:18:24.416000 | mykonos_ | |
68211417cf576fec31511d8e | spells | Qophelo's Simulate | Update | Approved |
Effect:
This spell may be cast to create a spell.
Increase the progress of the creation quest by 1, then an additional 1 per 10 you exceed the DC. To a maximum of three progress per cast.
This does not prevent the caster from attempting a mech-rp to create a spell in the same session.
This spell cannot be used to create Very Hard or harder spells.
The cost of the spell increases by two each time it is cast during the same session.
→
This spell may be cast to create a spell.
Increase the progress per session of the quest by 1.
This spell cannot be used to create Very Hard or harder spells.
This spell may not be cast on a quest that already has this cast on it.
|
2025-05-11 21:18:15.365000 | mykonos_ | |
68211398cf576fec31511d8d | spells | Ntuthuko's Seek | Update | Approved |
|
2025-05-11 21:16:08.548000 | mykonos_ | |
6821138fcf576fec31511d8c | spells | Qophelo's Enrich Leyline | Update | Approved |
Initial Cost:
10 →
8
Effect:
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of either quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
Increase the upkeep cost for the spell by one each time it successfully makes a magic node. →
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of either quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
|
2025-05-11 21:15:59.002000 | mykonos_ | |
6821105ecf576fec31511d8b | spells | Qophelo's Enrich Leyline | Update | Approved |
Initial Cost:
12 →
10
Upkeep Cost:
None →
1
Effect:
If successful, increase the progress of a Magic Node creation quest by 2, then an additional 2 per 5 you exceed the DC.
This does prevent the caster from attempting a mech-rp to create a Magic Node that session.
Additionally, any progress that exceeds what is needed to create a Magic Node rolls over into the creation of another one.
A Magic Node creation quest may only benefit from this once per session.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist. →
This spell may be cast to on a progress quest for creating a Magic Node.
Increase the progress per session of either quest by 1.
This spell may not be cast on a quest that already has this cast on it.
Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Once the node is created, this spell may be automatically rolled into another progress quest to create an additional magic node.
Increase the upkeep cost for the spell by one each time it successfully makes a magic node.
|
2025-05-11 21:02:22.022000 | mykonos_ | |
68210fa6cf576fec31511d8a | spells | Artifice | Update | Approved |
|
2025-05-11 20:59:18.102000 | mykonos_ |