Archived Changes for Spells (280 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68f12b2531d96f9dd4564b73 | spells | Flamme's Summon Familiar | Update | Approved |
Effect:
If successful, the caster may choose to summon / bond a living creature in order to gain a moderate bonus in a specific type of event.
Given that the spell is maintained, the familiar will continue to provide their bonus to the caster.
Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect.
Note that if the spell "Minor Pact" is cast on the creature as well, the bonuses combine into a larger, stronger effect. →
If successful, the caster may choose to summon / bond a living creature in order to gain a moderate bonus in a specific type of event.
Given that the spell is maintained, the familiar will continue to provide their bonus to the caster.
Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect.
Note that if the spell "Minor Pact" is cast on the creature as well, the bonuses combine into a larger, stronger effect.
Casting this spell on the same living creature does not guarantee the same effect as previous familiars, all bonds are unique.
|
None | mykonos_ | |
| 68eebe10a5fc143f40e6825e | spells | Garthak's Gravity Rune | Update | Approved |
Name:
Gravity Rune →
Garthak's Gravity Rune
|
None | mykonos_ | |
| 68ed88cd1e8ce37ba3836e45 | spells | Portal | Update | Approved |
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Casting spells through portals is possible, it simply increases the complexity of spells cast by 2. →
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
|
None | mykonos_ | |
| 68ed81831e8ce37ba3836e40 | spells | Portal | Update | Approved |
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Casting spells through portals is possible, it simply increases the complexity of spells cast by 1. →
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Casting spells through portals is possible, it simply increases the complexity of spells cast by 2.
|
None | mykonos_ | |
| 68ec2996a8271838e4e14e73 | spells | Portal | Update | Approved |
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range. →
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Casting spells through portals is possible, it simply increases the complexity of spells cast by 1.
|
None | mykonos_ | |
| 68ec289aa8271838e4e14e72 | spells | Portal | Update | Approved |
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up. →
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
|
None | mykonos_ | |
| 68ec0c8ca8271838e4e14e45 | spells | Odirile's Beacon of Compliance | Update | Approved |
|
None | mykonos_ | |
| 68ec0bc9a8271838e4e14e44 | spells | Odirile's Beacon of Compliance | Update | Approved |
Effect:
If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5.
- Reduce the DC of diplomatic mech rps done by the nation this session by 5.
- Reduce your Stability Loss Chance by 50% this session.
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained. →
If successful, and while upkept, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5.
- Reduce the DC of diplomatic mech rps done by the nation this session by 5.
- Reduce your Stability Loss Chance by 50% this session.
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained.
|
None | mykonos_ | |
| 68ec0b97a8271838e4e14e43 | spells | Odirile's Beacon of Compliance | Update | Approved |
Effect:
If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5
- Reduce the DC of diplomatic mech rps done by the nation this session by 5
- Reduce your Stability Loss Chance by 50% this session
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained. →
If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5.
- Reduce the DC of diplomatic mech rps done by the nation this session by 5.
- Reduce your Stability Loss Chance by 50% this session.
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained.
|
None | mykonos_ | |
| 68ec0b6fa8271838e4e14e41 | spells | Odirile's Beacon of Compliance | Add | Approved |
Name:
None →
Odirile's Beacon of Compliance
Complexity:
None →
Impossible
Cast Time:
None →
Ritual
Initial Cost:
None →
10
Upkeep Cost:
None →
1
Usable By:
None →
Nations
Hidden:
None →
0
Effect:
None →
If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5
- Reduce the DC of diplomatic mech rps done by the nation this session by 5
- Reduce your Stability Loss Chance by 50% this session
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained.
Creator:
None
→
None
|
mykonos_ |