Archived Changes for Spells (155 total)
ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
---|---|---|---|---|---|---|---|---|
681ae45b226b8185b030a93b | spells | Terraform | Add | Approved |
Name:
None →
Terraform
Complexity:
None →
Average
Cast Time:
None →
Ritual
Initial Cost:
None →
10
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, you may choose a hex to transform into a type of terrain of your choice. This process takes four sessions.
For every 5 you exceed the DC, reduce the number of sessions before its completion by one.
A moderator may increase the difficulty of casting this spell based on how drastic the change is; such as a Tundra to a Desert, or a Mountain to a Deep Ocean.
Creator:
None
→
None
|
2025-05-07 04:40:59.549000 | mykonos_ | |
681ae41c226b8185b030a93a | spells | Teleport | Update | Approved |
Effect:
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain.
Alternatively, characters cast this as an instant spell to transport themselves during roleplay. →
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain.
Alternatively, characters may cast this as an instant spell to perform a mech-rp regardless of distance.
|
2025-05-07 04:39:56.795000 | mykonos_ | |
681ae3df226b8185b030a938 | spells | Teleport | Add | Approved |
Name:
None →
Teleport
Complexity:
None →
Hard
Cast Time:
None →
War
Initial Cost:
None →
4
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain.
Alternatively, characters cast this as an instant spell to transport themselves during roleplay.
Creator:
None
→
None
|
2025-05-07 04:38:55.306000 | mykonos_ | |
681ae3a9226b8185b030a936 | spells | Flamme's Summon Familiar | Add | Approved |
Name:
None →
Flamme's Summon Familiar
Complexity:
None →
Hard
Cast Time:
None →
Ritual
Initial Cost:
None →
3
Upkeep Cost:
None →
1
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, the caster may choose to summon / bond a living creature in order to gain a moderate bonus in a specific type of event.
Given that the spell is maintained, the familiar will continue to provide their bonus to the caster.
Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect.
Note that if the spell "Minor Pact" is cast on the creature as well, the bonuses combine into a larger, stronger effect.
Creator:
None
→
None
|
2025-05-07 04:38:01.985000 | mykonos_ | |
681ae35e226b8185b030a934 | spells | Summon Extraplanar | Add | Approved |
Name:
None →
Summon Extraplanar
Complexity:
None →
Hard
Cast Time:
None →
War
Initial Cost:
None →
5
Usable By:
None →
Nations
Hidden:
None →
0
Effect:
None →
This spell may be used at the start of a war session to create one of the Extraplanar units; these units still abides by the same spawning rules as other units, and cannot exceed your maximum units.
Alternatively, by increasing the cost of this spell by five, the unit may be made to no longer take up a unit slot.
Creator:
None
→
None
|
2025-05-07 04:36:46.124000 | mykonos_ | |
681ae326226b8185b030a932 | spells | Storm | Add | Approved |
Name:
None →
Storm
Complexity:
None →
Hard
Cast Time:
None →
War
Initial Cost:
None →
5
Usable By:
None →
Either
Hidden:
None →
0
Effect:
None →
If successful, you may designate five hexes on the battlefield to temporarily become hostile hazardous terrain for the duration of the battle. These hexes must be adjacent to at least one other Storm hex.
Increase the number of hexes you may designate by one for every 5 you exceeded the DC.
Casting Storm while in another nation's territory raises the complexity of the spell by one tier.
Additionally, by increasing the cost of this spell by three, you can grant immunity to damage from the storm to all domestic units.
Creator:
None
→
None
|
2025-05-07 04:35:50.916000 | mykonos_ | |
681ae26e226b8185b030a931 | spells | Stop Aging | Update | Approved |
Upkeep Cost:
1 →
0
|
2025-05-07 04:32:46.190000 | mykonos_ | |
681ae094226b8185b030a92f | spells | Stop Aging | Add | Approved |
Name:
None →
Stop Aging
Complexity:
None →
Improbable
Cast Time:
None →
Ritual
Initial Cost:
None →
15
Upkeep Cost:
None →
1
Usable By:
None →
Characters
Hidden:
None →
0
Effect:
None →
If successful, a character ceases to age entirely, as long as the spell is maintained.
If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means.
If an immortal character who would be considered elderly becomes mortal once more, they immediately die.
When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive.
The upkeep of this spell increases by 1 at the end of every age.
Creator:
None
→
None
|
2025-05-07 04:24:52.298000 | mykonos_ | |
681ae08a226b8185b030a92e | spells | Nekreyn's Mana Shield | Update | Approved |
Complexity:
Very Hard →
Improbable
|
2025-05-07 04:24:42.983000 | juggernacht | |
681ae06b226b8185b030a92d | spells | Yuna's Dirge Dancer | Update | Approved |
Complexity:
Impossible →
Improbable
|
2025-05-07 04:24:11.627000 | juggernacht |