Archived Changes for Spells (121 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 69d90518b9df54a295fd6c0f | spells | Flamme's Hindsight | Update | Approved |
Initial Cost:
4 → 5
Effect:
If successful, reroll a failed check involving a d20.
If the original roll was a natural one, double the initial cost.
If cast by nation magic, suffer -2 temporary karma for every 1 the caster misses the re-rolled check's DC, in either directions.
If cast by character magic, caster suffers a 10% chance to reduce their magic attribute for every 1 the caster misses the DC, in either directions.
If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
A single Mech RP can only gain the benefits of a hindsight spell once. → If successful, reroll a failed check involving a d20; this may be done after the roll is made.
If the original roll was a natural one, double the initial cost.
If cast by nation magic, suffer -1 temporary karma for every 1 the caster misses the re-rolled check's DC, in either directions.
If cast by character magic, caster suffers a 10% chance to suffer a magical malfunction for every 1 the caster misses the re-rolled check's DC, in either directions; this may result in multiple malfunctions.
If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
A single Mech RP can only gain the benefits of a hindsight spell once.
|
None | mykonos_ | |
| 69d90479b9df54a295fd6c0e | spells | Foresight | Update | Approved |
Effect:
If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result.
If this re-roll is not used during that session, it does not carry over to the next.
Foresight cannot be used to reroll natural 1's.
You cannot cast Foresight to reroll a check that was already rolled.
A single roll can only gain the benefits of a foresight spell once. → If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result. You must declare that you are going to use the re-roll prior to the actual result itself.
If this re-roll is not used during that session, it does not carry over to the next.
Foresight cannot be used to re-roll natural 1's; in this case, the use is not wasted.
A single roll can only gain the benefits of a Foresight spell once.
|
None | mykonos_ | |
| 69bbf7c4b4be5b096c54f682 | spells | Amastan Adder's Stasis | Update | Approved |
Effect:
If successful, the caster can place a character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast.
If the target is unwilling, increase the cost by 2, and a contested magic check is made.
The spell ends of the target is affected in any way by an outside influence.
If this is cast during a war, or in a duel, increase the complexity and cost by two.
Upkeeping a character in Stasis over an Era transition consumes all character magic of the character upkeeping the spell, and requires a DC 20 Magic check.
Alternatively, this may be used to grant significantly increased chances of success when attempting to preserve something. → If successful, the caster can place another character under Stasis. A character in Stasis cannot be harmed, does not age, and cannot be played. When the spell ends, they are returned to their exact condition at the time the spell was cast.
If the target is unwilling, increase the cost by 2, and a contested magic check is made.
The spell ends of the target is affected in any way by an outside influence.
If this is cast during a war, or in a duel, increase the complexity and cost by two.
Upkeeping a character in Stasis over an Era transition consumes all character magic of the character upkeeping the spell, and requires a DC 20 Magic check.
Alternatively, this may be used to grant significantly increased chances of success when attempting to preserve something.
|
None | mykonos_ | |
| 69a77c9194cc9c70c8148a7d | spells | The Archmagi's Lament | Update | Approved |
Hidden:
True → 0
|
None | mykonos_ | |
| 69a0e4c0a79687b69e0757cb | spells | Gravis's Arcane Tutelage | Update | Approved |
Creator:
None
→
Gravis Arcanum
|
None | mykonos_ | |
| 69a0e4b1a79687b69e0757c9 | spells | Gravis's Arcane Tutelage | Add | Approved |
Name:
None → Gravis's Arcane Tutelage
Complexity:
None → Improbable
Cast Time:
None → Ritual
Initial Cost:
None → 10
Upkeep Cost:
None → 0
Usable By:
None → Characters
Hidden:
None → 0
Effect:
None → If successful, the heir of the caster replaces one of their strengths with a random empowered strength, and a chosen empowered weakness. This empowered strength attribute begins one higher, with one higher cap, to a maximum of 8. The empowered weakness attribute has one lower cap.
Additionally, if this strength attribute is chosen instead of randomized, increase its base cost by 4.
Creator:
None
→
None
|
mykonos_ | ||
| 699e6baa688a7ece4018fb2d | spells | Taur Aran's Song of Health | Update | Approved |
Name:
Song of Health → Taur Aran's Song of Health
Creator:
None
→
Taur Aran Aerfíreb i Ranyar
|
None | mykonos_ | |
| 699e6b5b688a7ece4018fb2c | spells | Taur Aran's Song of Health | Update | Approved |
Effect:
Target unit gains +1 HP.
This spell is a "Song" indicating two things:
- This spell decreases its base cost by 1 if wielding an artifact that is canonically an instrument.
- This spell increases its effects by 1 for every additional Song spell in effect on the same unit. → Target unit gains +1 HP.
This spell is a "Song" indicating two things:
- This spell decreases its base cost by 1 if wielding an artifact that is canonically an instrument.
- This spell increases its effects and cost by 1 for every additional Song spell in effect on the same unit.
|
None | mykonos_ | |
| 699e6b47688a7ece4018fb2a | spells | Taur Aran's Song of Health | Add | Approved |
Name:
None → Song of Health
Complexity:
None → Average
Cast Time:
None → War
Initial Cost:
None → 3
Upkeep Cost:
None → 0
Usable By:
None → Either
Hidden:
None → 0
Effect:
None → Target unit gains +1 HP.
This spell is a "Song" indicating two things:
- This spell decreases its base cost by 1 if wielding an artifact that is canonically an instrument.
- This spell increases its effects by 1 for every additional Song spell in effect on the same unit.
Creator:
None
→
None
|
mykonos_ | ||
| 699c691fc582b6f2d278ae28 | spells | Qophelo's Memory Transfer | Update | Approved |
Effect:
Must be cast upon a willing character within sight, who has not had this spell cast upon them before by this caster.
If successful, the caster may select one attribute of theirs which is weaker than the character they are casting the spell upon, without the use of artifacts or temporary bonuses. That attribute is increased by one.
When this spell is cast on, or by immortal characters, increase it's complexity, and cost by 1.
The cost of this spell is increased by the caster's current attribute value that they are attempting to increase; to a minimum of 0. → Must be cast upon a willing character within sight, who has not had this spell cast upon them before by this caster.
If successful, the caster may select one attribute of theirs which is weaker than the character they are casting the spell upon, without the use of artifacts or temporary bonuses. That attribute is increased by one.
When this spell is cast on, or by immortal characters, increase it's complexity, and cost by 1.
The cost of this spell is increased by the current attribute value that they are attempting to increase; to a minimum of 0.
|
None | mykonos_ |