Archived Changes for Spells (23 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a5eda2ac5fe07d20615d7b6 spells Odirile's Mass Message Update Approved
Effect:
This spell can be cast to allow a single diplomatic mech RP to interact with a known nation at any distance. Increase the cost of this mech-rp by 1 for every 3 hexes they are outside of your diplomatic range. Alternatively, this spell may be cast to create a global event. This global event is subject to additional costs based on RP mod digression, including but not limited to: - Increased complexity - Increased casting cost - Increased upkeep - A quest - A progress quest - Anything else the RP mod can come up with The base cost when casting this spell to create a global event is increased by 3 each time it is used to do so during an era. → This spell can be cast to allow a single diplomatic mech RP to interact with a known nation at any distance. Increase the cost of this mech-rp by 1 for every 3 hexes they are outside of your diplomatic range. Alternatively, this spell may be cast to create a global or regional event. This global event is subject to additional costs based on RP mod digression, including but not limited to: - Increased complexity - Increased casting cost - Increased upkeep - A quest - A progress quest - Anything else the RP mod can come up with The base cost when casting this spell to create a global event is increased by 3 each time it is used to do so during an era.
None mykonos_
6a51d393605e9f1a57f91558 spells Theofania’s Cellular Evolution Update Approved
Hidden:
True → 0
None mykonos_
6a4f47d3cf3c44624dd6deb7 spells Bo's Bless Update Approved
Effect:
If successful, you may designate one character or nation to bestow positive effects upon, if this is cast and upkept by another caster other than themselves, reduce the upkeep of the spell by one. The effects do not occur immediately, and instead occur only after one full session elapses. You may request specific effects, or leave the consequences up to the moderator; if the desired blessing is random, decrease it's base cost to half, rounded up. For blessings that effect military units, increase their base cost by 1 for every two units / one ruler unit they affect. The complexity, and cost of the spell depends on the scope of the desired effect, following the below list: Minor Blessing (6 MP, 3 Upkeep, Average) - A minor positive effect such as +3 Food production, gaining 6 safe artifact storage slots, or units gaining a +1 Attack OR Defense during wars. Moderate Blessing (9 MP, 4 Upkeep, Hard) - A moderate positive effect such getting a free mech-rp re-roll each session, all Harvesters increasing their production by 1, or units increasing their morale by two during wars. Major Blessing (12 MP, 5 Upkeep, Very Hard) - A major positive effect such as halving pop Food consumption, gaining the Venerable racial trait, or increasing unit damage and retaliation damage by one during wars. Terrific Blessing (15 MP, 6 Upkeep, Improbable) - A terrific positive effect such as all Researchers increasing their production by 1, increasing stability gain cap by 100%, or increasing the HP of units by half during wars. Only one Blessing may affect the same nation / character at a time. The strongest Blessing takes precedent. → If successful, you may designate one character or nation to bestow positive effects upon, if this is cast and upkept by another caster other than themselves, reduce the upkeep of the spell by one. The effects do not occur immediately, and instead occur only after one full session elapses. You may request specific effects, or leave the consequences up to the moderator; if the desired blessing is random, decrease it's base cost to half, rounded up. For blessings that effect military units, increase their base cost by 1 for every two units / one ruler unit they affect. The complexity, and cost of the spell depends on the scope of the desired effect, following the below list: Minor Blessing (6 MP, 3 Upkeep, Average) - A minor positive effect such as +3 Food production, gaining 6 safe artifact storage slots, or units gaining a +1 Attack OR Defense during wars. Moderate Blessing (9 MP, 4 Upkeep, Hard) - A moderate positive effect such getting a free mech-rp re-roll each session, all Harvesters increasing their production by 1*, or units increasing their morale by two during wars. Major Blessing (12 MP, 5 Upkeep, Very Hard) - A major positive effect such as halving pop Food consumption, gaining the Venerable racial trait, or increasing unit damage and retaliation damage by one during wars. Terrific Blessing (15 MP, 6 Upkeep, Improbable) - A terrific positive effect such as all Researchers increasing their production by 1*, increasing stability gain cap by 100%, or increasing the HP of units by half during wars. (*Note that blessings on jobs may be subject to upkeep increase, additional magic upkeep, or other payment to compensate for the wild variance in strength). Only one Blessing may affect the same nation / character at a time. The strongest Blessing takes precedent.
None mykonos_