Archived Changes for Spells (22 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6ac3ff7f4b5785e55f8094a8 | spells | Shadow Strangulation | Update | Approved |
Effect:
If successful, target character is forced to make a contested Prowess check versus the caster's Magic. If the caster is successful, the target character loses one health state. If the target character succeeds their Prowess check, the spell ends.
This repeats at the start of each session if the spell is maintained.
Increase the base cost and upkeep of the spell by 1 when casting it on immortal characters.
A character may only be damaged by this spell once per session. → If successful, the target character must make a contested Prowess check against the caster's Magic. If the caster succeeds, the target loses one Health State. If the target succeeds, the spell ends.
This check repeats at the start of each session while the spell is maintained.
A character may only be damaged by this spell once per session.
|
None | mykonos_ | |
| 6ac3ff5c4b5785e55f8094a7 | spells | Salphaxia's Cloud | Update | Approved |
Effect:
If successful, increase the complexity of a spell that is about to be cast by one tier. A spell may only be affected by this spell once.
This may only be cast on a spell that is about to be cast, and not a spell that may be cast in the future. A player must announce that they desire to cast this spell, before the roll for the other spell is made. → If successful, increase the Complexity of the next spell cast by the target character made this session by one tier.
For every 3 you increase the cost of this spell by, increase the amount of spells this spell affects, to a maximum of five.
|
None | mykonos_ | |
| 6ac3fee74b5785e55f8094a6 | spells | Reforge | Update | Approved |
Initial Cost:
2 → 3
Effect:
If successful, an artifact you own will be randomly regenerated completely. The artifact will maintain its current quality.
Increase the magic cost of Reforge by two for every rarity above Mundane.
Increase the complexity by one tier for every rarity above Mundane.
Reforge cannot be cast on Mythical artifacts. → If successful, the caster may downgrade an artifact they have by one tier and recraft it.
Increase the Initial Cost by 3 and the Complexity by one tier for every Rarity above Good.
Recrafting a Good artifact takes 2 sessions, with an additional 2 sessions for every Rarity tier above Good.
Reforge cannot be cast on Mythical artifacts.
|
None | mykonos_ | |
| 6ac3feba4b5785e55f8094a5 | spells | Qophelo's Regeneration | Update | Approved |
No changes
|
None | mykonos_ | |
| 6ac3feb84b5785e55f8094a4 | spells | Qophelo's Regeneration | Update | Approved |
Upkeep Cost:
1 → 2
Effect:
If successful, the target of the spell increases their chance to heal per session to 100%.
For Immortal characters, they may now heal passively. Additionally, Regeneration counts towards and for the scaling cost of Heal.
Additionally, the upkeep is equal to a quarter of the cost, before cost reductions, rounded down. This upkeep does not increase unless it is recast.
If a non-immortal character under the effects of this spell were to die of old age, there is a 25% chance that they remain alive. → If successful, the target of the spell may now heal passively and increases their chance to heal per session to 100%.
If a character under the effects of this spell were to die of old age, there is a 25% chance that they remain alive.
Creator:
None
→
Qophelo
|
None | mykonos_ | |
| 6ac3fe8d4b5785e55f8094a3 | spells | Foresight | Update | Approved |
Upkeep Cost:
None → 0
Effect:
If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result. You must declare that you are going to use the re-roll prior to the actual roll itself.
If this re-roll is not used during that session, it does not carry over to the next.
Foresight cannot be used to re-roll natural 1's; in this case, the use is not wasted.
A single roll can only gain the benefits of a Foresight spell once. → If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result. You must declare that you are going to use the re-roll prior to the actual roll itself.
If this re-roll is not used during that session, it does not carry over to the next.
Foresight cannot be used to re-roll natural 1's unless the initial cost of the spell is increased by 3.
A single roll can only gain the benefits of a Foresight spell once.
|
None | mykonos_ | |
| 6ac3fe0e4b5785e55f8094a2 | spells | Flamme's Hindsight | Update | Approved |
Effect:
If successful, reroll a failed check involving a d20; this may be done after the roll is made.
If the original roll was a natural one, double the initial cost.
If cast by a nation, suffer -1 temporary karma for every 1 the caster misses the re-rolled check's DC, in either directions.
If cast by a character, caster suffers a 10% chance to suffer a magical malfunction for every 1 the caster misses the re-rolled check's DC, in either directions; this may result in multiple malfunctions.
If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
A single roll can only gain the benefits of a Hindsight spell once. → If successful, the caster suffers a Magical Malfunction and may reroll a failed check involving a d20 that isn't a Natural 1.
For every 5 the new result is from the DC, the caster suffers an additional Magical Malfunction.
The caster may increase the Complexity any number of times. For each Complexity increase, prevent 1 Magical Malfunction caused by this spell.
A single roll can only benefit from Hindsight once.
|
None | mykonos_ | |
| 6abef3f6c4af36f0dbeb60fb | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create a magic node, acting as a mech-rp used to increase progress per session.
The cost and complexity of this spell may change according to already existing progress per session, shown on the below table:
- Cost 10, (+1 Progress per session)
- Cost 14, (+2 Progress per session)
- Cost 18, +1 base complexity, (+3 Progress per session)
- Cost 22, +2 base complexity, (+4 Progress per session) → This spell may be cast on a progress quest that is being used to create a magic node, acting as a mech-rp used to increase progress per session.
The cost and complexity of this spell may change according to already existing progress per session, shown on the below table:
- Cost 6, (+1 Progress per session)
- Cost 10, (+2 Progress per session)
- Cost 14, +1 base complexity, (+3 Progress per session)
- Cost 18, +2 base complexity, (+4 Progress per session)
|
None | mykonos_ | |
| 6abeed9fc4af36f0dbeb60e6 | spells | Slow Aging | Update | Approved |
Effect:
If successful, a character no longer suffers the penalties of the elderly condition, and their chance of death only increases by 10%, not 20%, each session.
Additionally, their chance to gain a random attribute each session based on their Cunning is reduced to 5% per Cunning. → If successful, a character no longer suffers the penalties of the elderly condition, and their chance of death only increases by 10%, not 20%, each session.
|
None | mykonos_ | |
| 6ab4d0b35e632c7f878fd08c | spells | Flamme's Hindsight | Update | Approved |
Effect:
If successful, reroll a failed check involving a d20; this may be done after the roll is made.
If the original roll was a natural one, double the initial cost.
If cast by nation magic, suffer -1 temporary karma for every 1 the caster misses the re-rolled check's DC, in either directions.
If cast by character magic, caster suffers a 10% chance to suffer a magical malfunction for every 1 the caster misses the re-rolled check's DC, in either directions; this may result in multiple malfunctions.
If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
A single roll can only gain the benefits of a Hindsight spell once. → If successful, reroll a failed check involving a d20; this may be done after the roll is made.
If the original roll was a natural one, double the initial cost.
If cast by a nation, suffer -1 temporary karma for every 1 the caster misses the re-rolled check's DC, in either directions.
If cast by a character, caster suffers a 10% chance to suffer a magical malfunction for every 1 the caster misses the re-rolled check's DC, in either directions; this may result in multiple malfunctions.
If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
A single roll can only gain the benefits of a Hindsight spell once.
|
None | mykonos_ |