Archived Changes for Spells (121 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 69d90c6fb9df54a295fd6c26 | spells | Foresight | Update | Approved |
Effect:
If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result. You must declare that you are going to use the re-roll prior to the actual result itself.
If this re-roll is not used during that session, it does not carry over to the next.
Foresight cannot be used to re-roll natural 1's; in this case, the use is not wasted.
A single roll can only gain the benefits of a Foresight spell once. → If successful, you may request a moderator re-roll any d20 roll, once, during the session in which you cast this spell, and take the desired result. You must declare that you are going to use the re-roll prior to the actual roll itself.
If this re-roll is not used during that session, it does not carry over to the next.
Foresight cannot be used to re-roll natural 1's; in this case, the use is not wasted.
A single roll can only gain the benefits of a Foresight spell once.
|
None | mykonos_ | |
| 69d90c2fb9df54a295fd6c25 | spells | Portal | Update | Approved |
Upkeep Cost:
1 → 2
Usable By:
Either → Nations
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Note: You cannot cast a spell through the portal → If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1 + 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Note: You cannot cast a spell through the portal
|
None | mykonos_ | |
| 69d90b9cb9df54a295fd6c24 | spells | Qophelo's Simulate | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create spells, acting as a mech-rp used to increase progress per session.
The cost and complexity of this spell may change according to already existing progress per session, shown on the below table:
- Cost 7, (+1 Progress per session)
- Cost 10, (+2 Progress per session)
- Cost 13, +1 base complexity, (+3 Progress per session)
- Cost 16, +2 base complexity, (+4 Progress per session)
This spell cannot be used to create Very Hard or harder spells. → This spell may be cast on a progress quest that is being used to create spells, acting as a mech-rp used to increase progress per session.
The cost and complexity of this spell may change according to already existing progress per session, shown on the below table:
- Cost 7, (+1 Progress per session)
- Cost 10, (+2 Progress per session)
- Cost 13, +1 base complexity, (+3 Progress per session)
- Cost 16, +2 base complexity, (+4 Progress per session)
This spell cannot be used to create Improbable or Impossible spells.
|
None | mykonos_ | |
| 69d90b34b9df54a295fd6c23 | spells | Qophelo's Simulate | Update | Approved |
Upkeep Cost:
1 → 0
|
None | mykonos_ | |
| 69d90b28b9df54a295fd6c22 | spells | Ntuthuko's Seek | Update | Approved |
Upkeep Cost:
1 → 0
|
None | mykonos_ | |
| 69d90b1db9df54a295fd6c21 | spells | Qophelo's Enrich Leyline | Update | Approved |
Upkeep Cost:
1 → 0
|
None | mykonos_ | |
| 69d90b17b9df54a295fd6c20 | spells | Artifice | Update | Approved |
Upkeep Cost:
1 → 0
|
None | mykonos_ | |
| 69d90aedb9df54a295fd6c1f | spells | Qophelo's Enrich Leyline | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create a magic node, acting as a mech-rp used to increase progress per session.
The cost and complexity of this spell may change according to already existing progress per session, shown on the below table:
- Cost 9, (+1 Progress per session)
- Cost 12, (+2 Progress per session)
- Cost 15, +1 base complexity, (+3 Progress per session)
- Cost 18, +2 base complexity, (+4 Progress per session) → This spell may be cast on a progress quest that is being used to create a magic node, acting as a mech-rp used to increase progress per session.
The cost and complexity of this spell may change according to already existing progress per session, shown on the below table:
- Cost 10, (+1 Progress per session)
- Cost 14, (+2 Progress per session)
- Cost 18, +1 base complexity, (+3 Progress per session)
- Cost 22, +2 base complexity, (+4 Progress per session)
|
None | mykonos_ | |
| 69d90acbb9df54a295fd6c1e | spells | Qophelo's Simulate | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to create spells, acting as a mech-rp used to increase progress per session.
Increase the cost of this spell by three for every progress per session the quest already has.
- Cost 7, (+1 Progress per session)
- Cost 11, (+2 Progress per session)
- Cost 15, (+3 Progress per session)
- Cost 19, (+4 Progress per session)
This spell cannot be used to create Very Hard or harder spells. → This spell may be cast on a progress quest that is being used to create spells, acting as a mech-rp used to increase progress per session.
The cost and complexity of this spell may change according to already existing progress per session, shown on the below table:
- Cost 7, (+1 Progress per session)
- Cost 10, (+2 Progress per session)
- Cost 13, +1 base complexity, (+3 Progress per session)
- Cost 16, +2 base complexity, (+4 Progress per session)
This spell cannot be used to create Very Hard or harder spells.
|
None | mykonos_ | |
| 69d90ab4b9df54a295fd6c1d | spells | Ntuthuko's Seek | Update | Approved |
Effect:
This spell may be cast on a progress quest that is being used to recover a lost artifact, acting as a mech-rp used to increase progress per session.
Increase the cost of this spell by three for every progress per session the quest already has.
- Cost 7, (+1 Progress per session)
- Cost 11, (+2 Progress per session)
- Cost 15, (+3 Progress per session)
- Cost 19, (+4 Progress per session)
This spell cannot be used to recover Mythic artifacts. → This spell may be cast on a progress quest that is being used to recover a lost artifact, acting as a mech-rp used to increase progress per session.
The cost and complexity of this spell may change according to already existing progress per session, shown on the below table:
- Cost 7, (+1 Progress per session)
- Cost 10, (+2 Progress per session)
- Cost 13, +1 base complexity, (+3 Progress per session)
- Cost 16, +2 base complexity, (+4 Progress per session)
This spell cannot be used to recover Mythic artifacts.
|
None | mykonos_ |