Archived Changes for Spells (136 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68f7f05efba7d294f823fc8c | spells | Yuna's Dirge Dancer | Update | Approved |
Effect:
If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Additionally, the character who is returned increases all attributes by 1, and permanently gains the effects of Slow Aging, at the cost of gaining a custom negative title at approximately the strength of a tier three negative title that may never be removed under any circumstance. Resurrected characters that have died cannot be brought back to life again.
Increase the DC of the spell by 1 for every age that has began since the death of that character. → If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Additionally, the character who is returned increases all attributes and attribute caps by 1 (to a maximum of 8), and permanently gains the effects of Slow Aging, at the cost of gaining a custom negative title at approximately the strength of a tier three negative title that may never be removed under any circumstance. Resurrected characters that have died cannot be brought back to life again.
Increase the DC of the spell by 1 for every age that has began since the death of that character.
|
None | mykonos_ | |
| 68f7b6e1fba7d294f823fc63 | spells | Yuna's Dirge Dancer | Update | Approved |
Effect:
If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Additionally, the character who is returned increases all attributes by 1, and permanently gains the effects of Slow Aging, at the cost of gaining a random tier three negative title that may never be removed under any circumstance. Resurrected characters that have died cannot be brought back to life again.
Increase the DC of the spell by 1 for every age that has began since the death of that character. → If successful, a deceased character is returned to life with the same base attributes as when they died. Their health state is returned to Healthy, and they have their age reset.
Additionally, the character who is returned increases all attributes by 1, and permanently gains the effects of Slow Aging, at the cost of gaining a custom negative title at approximately the strength of a tier three negative title that may never be removed under any circumstance. Resurrected characters that have died cannot be brought back to life again.
Increase the DC of the spell by 1 for every age that has began since the death of that character.
|
None | mykonos_ | |
| 68f5af4eb323f893f9734f62 | spells | Elisho's Absolute Dispel | Update | Approved |
Name:
Elisho's Magical Disjunction → Elisho's Absolute Dispel
|
Myko named it wrong | risendiablo | |
| 68f354d83247db678fe1f5d5 | spells | Elisho's Absolute Dispel | Update | Approved |
Effect:
This spells DC can not be increased by any means
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage on all contestment checks involving this spell.
The caster gains a +4 to their contestment check and rolls as if their magic is equal to the targets if it is higher.
If the Initial cost of this spell is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount. → This spells DC can not be increased by any means.
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage on all contestment checks involving this spell.
The caster gains a +4 to their contestment check and rolls as if their magic is equal to the targets if it is higher.
If the Initial cost of this spell is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
|
None | mykonos_ | |
| 68f2d5a4cdac9d6e61d26f89 | spells | Elisho's Absolute Dispel | Update | Approved |
Effect:
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage.
The caster's total bonus to the above cunning check must be at least +4 greater than the target, if it isn't, increase it to that amount.
If the Initial Cost of Magical Disjunction is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
Magical Disjunction may also be cast on spells or magical effects that already exist, and need to be maintained.
Magical Disjunction may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last. → This spells DC can not be increased by any means
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage on all contestment checks involving this spell.
The caster gains a +4 to their contestment check and rolls as if their magic is equal to the targets if it is higher.
If the Initial cost of this spell is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
|
None | mykonos_ | |
| 68f2cd28cdac9d6e61d26f83 | spells | Elisho's Absolute Dispel | Update | Approved |
Hidden:
0 → True
|
None | mykonos_ | |
| 68f2c919cdac9d6e61d26f82 | spells | Elisho's Absolute Dispel | Update | Approved |
Initial Cost:
6 → 7
Effect:
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage.
The target's total bonus on the above contesting cunning check cannot be greater than the caster's.
If the Initial Cost of Magical Disjunction is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
Magical Disjunction may also be cast on spells or magical effects that already exist, and need to be maintained.
Magical Disjunction may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last. → If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage.
The caster's total bonus to the above cunning check must be at least +4 greater than the target, if it isn't, increase it to that amount.
If the Initial Cost of Magical Disjunction is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
Magical Disjunction may also be cast on spells or magical effects that already exist, and need to be maintained.
Magical Disjunction may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last.
|
None | mykonos_ | |
| 68f2c6cdcdac9d6e61d26f7a | spells | Elisho's Absolute Dispel | Update | Approved |
Initial Cost:
5 → 6
Creator:
None
→
Elisho
|
None | mykonos_ | |
| 68f2c68acdac9d6e61d26f75 | spells | Elisho's Absolute Dispel | Add | Approved |
Name:
None → Elisho's Magical Disjunction
Complexity:
None → Impossible
Cast Time:
None → Instant
Initial Cost:
None → 5
Upkeep Cost:
None → 0
Usable By:
None → Characters
Hidden:
None → 0
Effect:
None → If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails, the target suffers a magical malfunction, and the target cannot recast that spell within the same session. If the caster agrees to suffer a magical malfunction at the end of the contested check, the target suffers disadvantage.
The target's total bonus on the above contesting cunning check cannot be greater than the caster's.
If the Initial Cost of Magical Disjunction is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
Magical Disjunction may also be cast on spells or magical effects that already exist, and need to be maintained.
Magical Disjunction may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last.
Creator:
None
→
None
|
mykonos_ | ||
| 68f2c603cdac9d6e61d26f74 | spells | Dispel | Update | Approved |
Effect:
If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails.
If either character exceeds the other by 5 or more, the character who failed suffers a Magical Malfunction.
If the Initial Cost of Dispel is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
Dispel may also be cast on spells that already exist, and need to be maintained.
Dispel may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last. → If successful, contesting magic checks are made between the two affected characters. If successful once again, the target spell fails.
If either character exceeds the other by 5 or more, the character who failed suffers a Magical Malfunction.
If the Initial Cost of Dispel is less than half the Initial Cost of the spell it is countering, rounded up, increase it to that amount.
Dispel may also be cast on spells or magical effects that already exist, and need to be maintained somehow.
Dispel may only be used to prevent the casting of a spell that does not already exist once. More can be cast after the effects of the original spell are triggered, if those effects last.
|
None | mykonos_ |