Archived Changes for Spells (136 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68ec289aa8271838e4e14e72 | spells | Portal | Update | Approved |
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up. → If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
|
None | mykonos_ | |
| 68ec0c8ca8271838e4e14e45 | spells | Odirile's Beacon of Compliance | Update | Approved |
No changes
|
None | mykonos_ | |
| 68ec0bc9a8271838e4e14e44 | spells | Odirile's Beacon of Compliance | Update | Approved |
Effect:
If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5.
- Reduce the DC of diplomatic mech rps done by the nation this session by 5.
- Reduce your Stability Loss Chance by 50% this session.
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained. → If successful, and while upkept, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5.
- Reduce the DC of diplomatic mech rps done by the nation this session by 5.
- Reduce your Stability Loss Chance by 50% this session.
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained.
|
None | mykonos_ | |
| 68ec0b97a8271838e4e14e43 | spells | Odirile's Beacon of Compliance | Update | Approved |
Effect:
If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5
- Reduce the DC of diplomatic mech rps done by the nation this session by 5
- Reduce your Stability Loss Chance by 50% this session
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained. → If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5.
- Reduce the DC of diplomatic mech rps done by the nation this session by 5.
- Reduce your Stability Loss Chance by 50% this session.
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained.
|
None | mykonos_ | |
| 68ec0b6fa8271838e4e14e41 | spells | Odirile's Beacon of Compliance | Add | Approved |
Name:
None → Odirile's Beacon of Compliance
Complexity:
None → Impossible
Cast Time:
None → Ritual
Initial Cost:
None → 10
Upkeep Cost:
None → 1
Usable By:
None → Nations
Hidden:
None → 0
Effect:
None → If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5
- Reduce the DC of diplomatic mech rps done by the nation this session by 5
- Reduce your Stability Loss Chance by 50% this session
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained.
Creator:
None
→
None
|
mykonos_ | ||
| 68ec0842a8271838e4e14e40 | spells | Odirile's Essence Conversion | Update | Approved |
Name:
Essence Conversion → Odirile's Essence Conversion
|
None | mykonos_ | |
| 68ec07f4a8271838e4e14e3e | spells | Odirile's Essence Conversion | Update | Approved |
Upkeep Cost:
3 → 2
Effect:
If successful, a target node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to the amount of progress it would take to make a Magic Node. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement.
The original node may not be used, or benefitted from in any way while it is being transformed.
You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node.
(Ex: When turning a Wood node into a Magic Node (-/18 progress), 6 Nation Magic is already placed into the pool, meaning that it will take four sessions of upkeep for the node to transform.
Once the node is transformed, the spell ends.
Only one Essence Conversion spell may be upkept at a time. → If successful, a random non-research node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to half the amount of progress it would take to make a Magic Node, rounded up. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement.
The original node may not be used, or benefitted from in any way while it is being transformed.
You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node.
(Ex: When turning a Wood node into a Magic Node (-/10 progress), 6 Nation Magic is already placed into the pool, meaning that it will take two sessions of upkeep for the node to transform.
Once the node is transformed, the spell ends.
Only one Essence Conversion spell may be upkept at a time.
|
None | mykonos_ | |
| 68ec0518a8271838e4e14e35 | spells | Odirile's Essence Conversion | Add | Approved |
Name:
None → Essence Conversion
Complexity:
None → Improbable
Cast Time:
None → Ritual
Initial Cost:
None → 6
Upkeep Cost:
None → 3
Usable By:
None → Nations
Hidden:
None → 0
Effect:
None → If successful, a target node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to the amount of progress it would take to make a Magic Node. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement.
The original node may not be used, or benefitted from in any way while it is being transformed.
You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node.
(Ex: When turning a Wood node into a Magic Node (-/18 progress), 6 Nation Magic is already placed into the pool, meaning that it will take four sessions of upkeep for the node to transform.
Once the node is transformed, the spell ends.
Only one Essence Conversion spell may be upkept at a time.
Creator:
None
→
None
|
mykonos_ | ||
| 680d54cc190c29130e1ceb8f | spells | None | Add | Rejected |
Name:
None → Stop Aging
Complexity:
None → Impossible
Cast Time:
None → One Session
Initial Cost:
None → 15
Upkeep Cost:
None → 0
Usable By:
None → Characters
Effect:
None → "
If successful, a character ceases to age entirely, as long as the spell is maintained. If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means.
If an immortal character who would be considered elderly becomes mortal once more, they immediately die.
When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive.
The upkeep of this spell increases by 1 at the end of every age."
Creator:
None
→
None
|
helping?????? | my5trya55a55in2 | |
| 680d54a8190c29130e1ceb8e | spells | None | Add | Rejected |
Name:
None → Storm
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 5
Upkeep Cost:
None → 0
Usable By:
None → Either
Effect:
None → "
If successful, you may designate five hexes on the world map to temporarily become hostile hazardous terrain for the war session. Increase the number of hexes you may designate by one for every 5 you exceeded the complexity.
These hexes must be adjacent to at least one other Storm hex.
Casting Storm in another nation's territory raises the complexity of the spell by one tier."
Creator:
None
→
None
|
helping????? | my5trya55a55in2 |