Archived Changes for Spells (136 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68ec289aa8271838e4e14e72 spells Portal Update Approved
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up. Treat the two hex ends of the portal as if they were adjacent. The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up. → If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up. Treat the two hex ends of the portal as if they were adjacent. The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up. Only one side of the portal must be within your spell range.
None mykonos_
68ec0c8ca8271838e4e14e45 spells Odirile's Beacon of Compliance Update Approved
No changes
None mykonos_
68ec0bc9a8271838e4e14e44 spells Odirile's Beacon of Compliance Update Approved
Effect:
If successful, 5 nation magic points may be spent to gain any of the following benefits: - Increase the DC of all hostile mech rps against this nation this session by 5. - Reduce the DC of diplomatic mech rps done by the nation this session by 5. - Reduce your Stability Loss Chance by 50% this session. - Remove 15 infamy. - Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant. - Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly. Once one of the above actions is taken, it cannot be taken again for 1d4 sessions. Increase the base upkeep of this spell by 1 for every age that it is maintained. → If successful, and while upkept, 5 nation magic points may be spent to gain any of the following benefits: - Increase the DC of all hostile mech rps against this nation this session by 5. - Reduce the DC of diplomatic mech rps done by the nation this session by 5. - Reduce your Stability Loss Chance by 50% this session. - Remove 15 infamy. - Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant. - Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly. Once one of the above actions is taken, it cannot be taken again for 1d4 sessions. Increase the base upkeep of this spell by 1 for every age that it is maintained.
None mykonos_
68ec0b97a8271838e4e14e43 spells Odirile's Beacon of Compliance Update Approved
Effect:
If successful, 5 nation magic points may be spent to gain any of the following benefits: - Increase the DC of all hostile mech rps against this nation this session by 5 - Reduce the DC of diplomatic mech rps done by the nation this session by 5 - Reduce your Stability Loss Chance by 50% this session - Remove 15 infamy. - Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant. - Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly. Once one of the above actions is taken, it cannot be taken again for 1d4 sessions. Increase the base upkeep of this spell by 1 for every age that it is maintained. → If successful, 5 nation magic points may be spent to gain any of the following benefits: - Increase the DC of all hostile mech rps against this nation this session by 5. - Reduce the DC of diplomatic mech rps done by the nation this session by 5. - Reduce your Stability Loss Chance by 50% this session. - Remove 15 infamy. - Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant. - Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly. Once one of the above actions is taken, it cannot be taken again for 1d4 sessions. Increase the base upkeep of this spell by 1 for every age that it is maintained.
None mykonos_
68ec0b6fa8271838e4e14e41 spells Odirile's Beacon of Compliance Add Approved
Name:
None → Odirile's Beacon of Compliance
Complexity:
None → Impossible
Cast Time:
None → Ritual
Initial Cost:
None → 10
Upkeep Cost:
None → 1
Usable By:
None → Nations
Hidden:
None → 0
Effect:
None → If successful, 5 nation magic points may be spent to gain any of the following benefits: - Increase the DC of all hostile mech rps against this nation this session by 5 - Reduce the DC of diplomatic mech rps done by the nation this session by 5 - Reduce your Stability Loss Chance by 50% this session - Remove 15 infamy. - Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant. - Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly. Once one of the above actions is taken, it cannot be taken again for 1d4 sessions. Increase the base upkeep of this spell by 1 for every age that it is maintained.
Creator:
None → None
mykonos_
68ec0842a8271838e4e14e40 spells Odirile's Essence Conversion Update Approved
Name:
Essence Conversion → Odirile's Essence Conversion
None mykonos_
68ec07f4a8271838e4e14e3e spells Odirile's Essence Conversion Update Approved
Upkeep Cost:
3 → 2
Effect:
If successful, a target node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to the amount of progress it would take to make a Magic Node. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement. The original node may not be used, or benefitted from in any way while it is being transformed. You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node. (Ex: When turning a Wood node into a Magic Node (-/18 progress), 6 Nation Magic is already placed into the pool, meaning that it will take four sessions of upkeep for the node to transform. Once the node is transformed, the spell ends. Only one Essence Conversion spell may be upkept at a time. → If successful, a random non-research node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to half the amount of progress it would take to make a Magic Node, rounded up. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement. The original node may not be used, or benefitted from in any way while it is being transformed. You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node. (Ex: When turning a Wood node into a Magic Node (-/10 progress), 6 Nation Magic is already placed into the pool, meaning that it will take two sessions of upkeep for the node to transform. Once the node is transformed, the spell ends. Only one Essence Conversion spell may be upkept at a time.
None mykonos_
68ec0518a8271838e4e14e35 spells Odirile's Essence Conversion Add Approved
Name:
None → Essence Conversion
Complexity:
None → Improbable
Cast Time:
None → Ritual
Initial Cost:
None → 6
Upkeep Cost:
None → 3
Usable By:
None → Nations
Hidden:
None → 0
Effect:
None → If successful, a target node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to the amount of progress it would take to make a Magic Node. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement. The original node may not be used, or benefitted from in any way while it is being transformed. You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node. (Ex: When turning a Wood node into a Magic Node (-/18 progress), 6 Nation Magic is already placed into the pool, meaning that it will take four sessions of upkeep for the node to transform. Once the node is transformed, the spell ends. Only one Essence Conversion spell may be upkept at a time.
Creator:
None → None
mykonos_
680d54cc190c29130e1ceb8f spells None Add Rejected
Name:
None → Stop Aging
Complexity:
None → Impossible
Cast Time:
None → One Session
Initial Cost:
None → 15
Upkeep Cost:
None → 0
Usable By:
None → Characters
Effect:
None → " If successful, a character ceases to age entirely, as long as the spell is maintained. If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means. If an immortal character who would be considered elderly becomes mortal once more, they immediately die. When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive. The upkeep of this spell increases by 1 at the end of every age."
Creator:
None → None
helping?????? my5trya55a55in2
680d54a8190c29130e1ceb8e spells None Add Rejected
Name:
None → Storm
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 5
Upkeep Cost:
None → 0
Usable By:
None → Either
Effect:
None → " If successful, you may designate five hexes on the world map to temporarily become hostile hazardous terrain for the war session. Increase the number of hexes you may designate by one for every 5 you exceeded the complexity. These hexes must be adjacent to at least one other Storm hex. Casting Storm in another nation's territory raises the complexity of the spell by one tier."
Creator:
None → None
helping????? my5trya55a55in2