Archived Changes for Spells (136 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68f1bdd531d96f9dd4564c27 | spells | Elisho's Barrier | Update | Approved |
Effect:
If successful, the caster may increase the DC of any direct hostile action against them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up.
Direct hostile action includes: assassination attempts, dispels against upkept spells, attempts to steal artifacts.
Direct hostile action does not include: assassination attempts against allies, sabotaging of units, stealing resources from their nation/org
The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1.
Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up.
This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session. → If successful, the caster may increase the DC of any direct hostile action against them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up.
Direct hostile action includes: assassination attempts, dispels against upkept spells, attempts to steal artifacts, etc.
Direct hostile action does not include: assassination attempts against allies, sabotaging of units, stealing resources from their nation/org, etc.
The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1.
Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up.
This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session.
|
None | mykonos_ | |
| 68f1bcbc31d96f9dd4564c23 | spells | Elisho's Barrier | Update | Approved |
Usable By:
Characters → Either
|
None | mykonos_ | |
| 68f1bcb231d96f9dd4564c22 | spells | Elisho's Barrier | Update | Approved |
Usable By:
Either → Characters
|
None | mykonos_ | |
| 68f1bc8131d96f9dd4564c21 | spells | Elisho's Barrier | Update | Approved |
Effect:
If successful, the caster may increase the DC of any direct hostile action against them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up.
Direct hostile action includes: assassination attempts, dispels against upkept spells, attempts to steal artifacts.
Direct hostile action does not include: assassination attempts against allies, sabotaging of units, stealing resources from their nation/org
The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1.
Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up.
This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session. → If successful, the caster may increase the DC of any direct hostile action against them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up.
Direct hostile action includes: assassination attempts, dispels against upkept spells, attempts to steal artifacts.
Direct hostile action does not include: assassination attempts against allies, sabotaging of units, stealing resources from their nation/org
The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1.
Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up.
This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session.
|
None | mykonos_ | |
| 68f1bc7731d96f9dd4564c20 | spells | Elisho's Barrier | Update | Approved |
Effect:
If successful, the caster may increase the DC needed to cause any harm to them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up.
The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1.
Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up.
This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session. → If successful, the caster may increase the DC of any direct hostile action against them or their artifacts by half the amount of magic points spent on casting this spell, rounded up. Additionally, this spell causes an opponent which has forced a duel as part of an assassination attempt to suffer a penalty to all their rolls equal to half the amount of magic points spent, rounded up.
Direct hostile action includes: assassination attempts, dispels against upkept spells, attempts to steal artifacts.
Direct hostile action does not include: assassination attempts against allies, sabotaging of units, stealing resources from their nation/org
The upkeep cost of this spell is equal to a quarter of the number of points spent, rounded down, to a minimum of 1.
Alternatively, this spell may be cast on a unit at the start of a war session as a war spell, increasing their HP equal to the amount of magic points spent; up to a maximum of half their base HP, rounded up.
This "Barrier" HP cannot be restored by any means, and disappears at the end of the war session.
|
None | mykonos_ | |
| 68f12b2531d96f9dd4564b73 | spells | Flamme's Summon Familiar | Update | Approved |
Effect:
If successful, the caster may choose to summon / bond a living creature in order to gain a moderate bonus in a specific type of event.
Given that the spell is maintained, the familiar will continue to provide their bonus to the caster.
Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect.
Note that if the spell "Minor Pact" is cast on the creature as well, the bonuses combine into a larger, stronger effect. → If successful, the caster may choose to summon / bond a living creature in order to gain a moderate bonus in a specific type of event.
Given that the spell is maintained, the familiar will continue to provide their bonus to the caster.
Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect.
Note that if the spell "Minor Pact" is cast on the creature as well, the bonuses combine into a larger, stronger effect.
Casting this spell on the same living creature does not guarantee the same effect as previous familiars, all bonds are unique.
|
None | mykonos_ | |
| 68eebe10a5fc143f40e6825e | spells | Garthak's Gravity Rune | Update | Approved |
Name:
Gravity Rune → Garthak's Gravity Rune
|
None | mykonos_ | |
| 68ed88cd1e8ce37ba3836e45 | spells | Portal | Update | Approved |
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Casting spells through portals is possible, it simply increases the complexity of spells cast by 2. → If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
|
None | mykonos_ | |
| 68ed81831e8ce37ba3836e40 | spells | Portal | Update | Approved |
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Casting spells through portals is possible, it simply increases the complexity of spells cast by 1. → If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Casting spells through portals is possible, it simply increases the complexity of spells cast by 2.
|
None | mykonos_ | |
| 68ec2996a8271838e4e14e73 | spells | Portal | Update | Approved |
Effect:
If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range. → If successful, you may open a two-way portal between two hexes on the world map. The maximum distance between these two hexes is equal to half your total roll, rounded up.
Treat the two hex ends of the portal as if they were adjacent.
The upkeep of this spell is equal to 1/10th of the distance between the ends of the portal, rounded up.
Only one side of the portal must be within your spell range.
Casting spells through portals is possible, it simply increases the complexity of spells cast by 1.
|
None | mykonos_ |