The Conclave

Region: Verdant Plains Pop Count: 29 / 30 Empire Prestige: 100 Prestige Gain: 3 Rulers: Elos Vantar, Zenyarion Aqualis

General Information

General
Stability: Unsettled
Stability Gain Chance: 54%
Stability Loss Chance: 164%
Stability Loss Chance On Leader Death: 100%
Infamy: 15
Total Karma: -2
Rolling Karma: -2
Temporary Karma: 0
Income
Money: 1908.0 / 6000
Money Income: 93.0
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: 10
Miscellaneous
Origin: (A) Default
Temperament: Player

Administration & Holdings

Administration
Administration: 3
Territory: 33 / 75
Roads: 17 / 18
Territory Holdings
Plains 3
Forest 1
Dense Forest 0
Urban 0
Hill 0
Mountain 6
River 20
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0

Government & Laws

Government & Laws
Government Type: Sacred Vicar
Succession Type: Strength
Conscription Type: Moderate
Military Funding: Notable
Magic Stance: Persecution
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Suppression
Land Doctrine: Shock
Naval Doctrine: Fleet
Diplomatic Stance: Belligerent
Scientific Stance: Radical
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: None
Tax Stance: Subsidized
Justice Stance: None

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Sentinel's Conclave Compliant 0% 0% 0% Neutral
Skoroi Conclave Compliant 0% 0% 0% Neutral
Taksilar Loyal 0% 0% 0% Neutral
Tychi Neutral 15% 5% 0% Player

Diplomatic Relations

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 None Friendly None Unknown
2 Home Box Friendly Non-Aggression Pact Unknown
3 Pulee Alatar Unfriendly None Unknown
4 Taksilar Allied None Unknown
5 True Vyssafia Friendly None Unknown

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 5/9

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 15
Ancient Heavy Archers 0 bronze: 1
money: 15
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 15
Ancient Light Archers 1 wood: 1
money: 15
Ancient Light Infantry 1 wood: 1
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Light Archers 0 wood: 1
money: 15
Classical Light Infantry 0 wood: 1
bronze: 1
money: 15
Classical Spearmen 0 stone: 1
bronze: 1
money: 15
Imperial Cavalier 0 prestige: 2
money: 15
Imperial Celestial 0 prestige: 2
money: 15
Imperial Legionnaire 0 prestige: 2
money: 15
Imperial Marksman 0 prestige: 2
money: 15
Imperial Tyranus 1 prestige: 2
money: 15
Imperial River Runner 2 prestige: 2
money: 15

Naval Units

Naval Units: 6/9

Unit Unit Count Upkeep
Ancient Boarding Ship 4 wood: 1
money: 15
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 15
Ancient Missile Ship 0 wood: 1
money: 15
Ancient Transport Ship 2 wood: 1
money: 15

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 32 32 0 25 / 25
Wood 15 16 -1 20 / 20
Stone 22 25 -3 20 / 20
Mounts 0 2 -2 5 / 20
Research 23.0 23 0.0 0 / 0
Magic 4.0 0 4.0 7 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 13 16 -3 9 / 10
Iron 10.0 0 10.0 0 / 10

Jobs

Working Pops: 32/29

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 4 food: 5
Harvester 3 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 5 stone: 1
bronze: 2
iron: 2
Miner 5 wood: 0
stone: 4
Mystic 0 magic: 1
Researcher 15 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 8

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: food

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 1

Node: wood

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: magic

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1
food_production: 1

Node: None

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 1
iron_production: 1
metallurgist_iron_production: 1

Node: wood


Harbor

Type: harbor

Cost: prestige: 5

Modifiers: prestige_gain: -1
fisherman_food_production: 1
trade_risk_over_water: -0.1

Node: research

Cities

City Slots: 5

Commerce

Name: Opal

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: research

Metropolis

Name: Flowstone

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Sanctum

Name: TBD

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Generic City

Name: Aislid

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: food

Generic City

Name: Tides Landing

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: food

Wonders

Wonders
Name Node Era Created Legacy Status
Ethereal Spawning Pools None Ancient False

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Iron Node 2 4 / 18 Discord Message (1373008657259823255)
Religious Effect (Infinite Quest) 1 17 / 9999 Discord Message (1329353823554375701)
Upgrade the "Vysaffian Contract" 2 5 / 13 Discord Message (1371252744626769992)
Upgrade the "Ethereal Engine" 0 4 / 11 Discord Message (1350257655523967029)

Modifiers

Field Value Duration Source
money_income 150.0 -1 Two Mercantile Vassals
money_income 150.0 -1 Two Mercantile Vassals
stability_loss_chance -0.2 1 https://discord.com/channels/1188889187018088488/1188909580378443816/1373355824931536976
research_production 1.0 -1 Provincial Vassals
magic_production 2.0 -1 Aislid Wonder on magic node
magic_production -3.0 1 https://discord.com/channels/1188889187018088488/1188894981214175283/1373934365087629475
iron_production -1.0 1 https://discord.com/channels/1188889187018088488/1188894981214175283/1373934365087629475
stability_loss_chance 0.3 2 https://discord.com/channels/1188889187018088488/1188909580378443816/1374827747788193823