The Conclave

Region: Verdant Plains Pop Count: 31 / 30 Empire Prestige: 100 Prestige Gain: -5 Rulers: Elos Vantar

General Information

General
Stability: Unsettled
Stability Gain Chance: 100%
Stability Loss Chance: 19%
Stability Loss Chance On Leader Death: 100%
Infamy: 45
Total Karma: 7
Rolling Karma: -1
Temporary Karma: 1
Income
Money: 2168 / 6000
Money Income: 789
Remaining Import Slots: 19
Remaining Export Slots: 19
Trade Distance: 34
Miscellaneous
Origin: (A) Default

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 45 / 75
Roads: 32 / 18
Territory Holdings
Plains 9
Forest 1
Dense Forest 0
Urban 0
Hill 1
Mountain 6
River 25
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0

Government & Laws

Government & Laws
Government Type: Sacred Vicar
Succession Type: Strength
Conscription Type: Low
Military Funding: Notable
Magic Stance: Persecution
Citizenship Stance: Open
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Shock
Naval Doctrine: Standard
Diplomatic Stance: Belligerent
Scientific Stance: Puritanical
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Comfort
Tax Stance: Oppressive
Justice Stance: Punishment

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Crabby Conclave Compliant 10% 0% 20% Hidden
Shinra Loyal 0% 0% 10% Hidden
Skoroi Conclave Loyal 0% 0% 10% Hidden
Taksilar Compliant 10% 0% 20% Hidden
Tychi Compliant 10% 0% 20% Hidden

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Great Algren Imperial Watch Unfriendly None Unknown
2 Pulee Alatar Unfriendly None Unknown
3 Taksilar Allied None Unknown
4 The Vyssafian Guard Friendly None Unknown
5 Home Box Friendly Non-Aggression Pact Unknown
6 Firenzia Unfriendly None Unknown

War

War Modifiers

Land Attack Modifier: 4
Land Defense Modifier: 4
Naval Attack Modifier: 4
Naval Defense Modifier: 4
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 5/7

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 1 bronze: 2
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Auxiliary 0 wood: 1
money: 15
Classical Civilian 0 money: 15
Imperial Cavalier 0 prestige: 2
money: 15
Imperial Celestial 0 prestige: 2
money: 15
Imperial Legionnaire 0 prestige: 2
money: 15
Imperial Marksman 0 prestige: 2
money: 15
Imperial Tyranus 0 prestige: 2
money: 15
Imperial River Runner 4 prestige: 2
money: 15

Naval Units

Naval Units: 7/7

Unit Unit Count Upkeep
Ancient Boarding Ship 2 wood: 1
money: 15
Ancient Elite Warship 1 bronze: 2
wood: 1
money: 15
Ancient Missile Ship 0 wood: 1
money: 15
Ancient Transport Ship 1 wood: 1
money: 15
Classical Terrapin 1 magic: 1
bronze: 1
stone: 1
money: 15
Classical Boarding Ship 0 wood: 1
money: 15
Classical Missile Ship 0 wood: 1
stone: 1
money: 15
Classical Scout Ship 1 wood: 1
money: 15
Classical Transport Ship 1 wood: 1
food: 1
money: 15

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 66 45 21 0 / 20
Wood 29 15 14 0 / 15
Stone 27 12 15 0 / 15
Mounts 1 7 -6 10 / 15
Research 8 0 8 0 / 0
Magic 6 1 5 14 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 8 4 4 8 / 10
Iron 6 0 6 0 / 5

Jobs

Working Pops: 31/31

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 11 food: 4
Harvester 6 stone: 1
wood: 4
Hunter 0 food: 2
Merchant 6 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 2 stone: 1
bronze: 2
iron: 2
Miner 6 wood: 1
stone: 4
Mystic 0 magic: 1

Districts, Cities, & Wonders

Districts

District Slots: 9

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 0
effective_pop_capacity: 2

Node: food

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 0
food_production: 2
trade_distance_over_water: 3

Node: magic

Classical Sawmill

Type: sawmill

Cost: wood: 3
stone: 6
bronze: 2

Modifiers: mounts_consumption: 0
harvester_wood_production: 1

Node: wood

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 1
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: research

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 0
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Classical Fishery

Type: fishery

Cost: food: 6
wood: 4
stone: 3

Modifiers: stone_consumption: 0
fisherman_food_production: 1
food_production: 2
food_production_per_naval_unit: 0.5

Node: None

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 0
iron_production: 1
metallurgist_iron_production: 1

Node: None

Classical Quarry

Type: quarry

Cost: wood: 6
stone: 3
bronze: 2

Modifiers: mounts_consumption: 0
miner_stone_production: 1

Node: None


Cathedral

Type: cathedral

Cost: prestige: 5

Modifiers: prestige_gain: -1
conversion_strength: 1
conversion_prestige_cap: 3

Node: None

Cities

City Slots: 5

Commerce

Name: Opal

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: research

Metropolis

Name: Flowstone

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Generic City

Name: Carapex

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Aislid

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: food

Generic City

Name: Tides Landing

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: food

Wonders

Wonders
Name Node Era Created Legacy Status
Ethereal Spawning Pools None Ancient False

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Iron Node 3 17 / 18 Discord Message (1373008657259823255)
Religious Effect (Infinite Quest) 2 23 / 9999 Discord Message (1329353823554375701)
Upgrade the "Vysaffian Contract" 0 7 / 13 Discord Message (1371252744626769992)
Upgrade the "Ethereal Engine" 0 4 / 11 Discord Message (1350257655523967029)
Find the "Vysaffian Contract" 0 0 / 4 8
Find the "Ethereal Engine" 0 0 / 4 8
Upgrade the "Cloak of the First Waterspeaker" 1 0 / 20 Discord Message (1395601228163059856)

Modifiers

Field Value Duration Source
money_income 75.0 -1 One Mercantile Vassal
research_production 3.0 -1 Provincial Vassals
stability_gain_chance 0.5 -1 For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
money_consumption -30.0 -1 Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
wood_consumption -2.0 -1 Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
bronze_consumption -1.0 -1 Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
stone_consumption -1.0 -1 Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
stability_loss_chance -0.25 -1 https://pathofages.com/characters/item/Elos%20Vantar