Archived Changes for Spells (155 total)

ID Target Collection Target Change Type Status Changes Reason Time User
680d54a8190c29130e1ceb8e spells None Add Rejected
Name:
None → Storm
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 5
Upkeep Cost:
None → 0
Usable By:
None → Either
Effect:
None → " If successful, you may designate five hexes on the world map to temporarily become hostile hazardous terrain for the war session. Increase the number of hexes you may designate by one for every 5 you exceeded the complexity. These hexes must be adjacent to at least one other Storm hex. Casting Storm in another nation's territory raises the complexity of the spell by one tier."
Creator:
None → None
helping????? 2025-04-26 21:48:24.819000 my5trya55a55in2
680d52f2190c29130e1ceb8d spells None Add Rejected
Name:
None → Summon Extraplanar
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 5
Upkeep Cost:
None → 0
Usable By:
None → Nations
Effect:
None → " This spell may be used at the start of a war session to create one of the Extraplanar units; these units still abides by the same spawning rules as other units, and cannot exceed your maximum units."
Creator:
None → None
Helping????? 2025-04-26 21:41:06.584000 my5trya55a55in2
680d52d4190c29130e1ceb8c spells None Add Rejected
Name:
None → Flamme's Summon Familiar
Complexity:
None → Hard
Cast Time:
None → One Session
Initial Cost:
None → 3
Upkeep Cost:
None → 1
Usable By:
None → Characters
Effect:
None → " If successful, the caster may choose to summon / bond to a living creature in order to gain a moderate bonus in a specific type of event. Given that the spell is maintained, the familiar will continue to provide their bonus to the caster. Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect. Note that if the spell ""Minor Pact"" is cast on the creature as well, the bonuses combine into a larger, stronger effect."
Creator:
None → None
helping???? 2025-04-26 21:40:36.604000 my5trya55a55in2
680d52b5190c29130e1ceb8b spells None Add Rejected
Name:
None → Teleport
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 4
Upkeep Cost:
None → 0
Usable By:
None → Either
Effect:
None → " If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain. Alternatively, characters may use this to transport themselves during role-play. "
Creator:
None → None
helping??? 2025-04-26 21:40:05.971000 my5trya55a55in2
680d5299190c29130e1ceb8a spells None Add Rejected
Name:
None → Terraform
Complexity:
None → Average
Cast Time:
None → One Session
Initial Cost:
None → 10
Upkeep Cost:
None → 0
Usable By:
None → Nations
Effect:
None → " If successful, you may choose a hex to transform into a type of terrain of your choice. This process takes four sessions. For every five you exceed the target number, reduce the number of sessions before its completion by one. A moderator may increase the difficulty of casting this spell based on how drastic the change is. "
Creator:
None → None
Helping?? 2025-04-26 21:39:37.615000 my5trya55a55in2
680d5273190c29130e1ceb89 spells None Add Rejected
Name:
None → Glan's Waterbreathing
Complexity:
None → Average
Cast Time:
None → Instant
Initial Cost:
None → 2
Upkeep Cost:
None → 0
Usable By:
None → Either
Effect:
None → " If successful, a unit of your choice gains the benefits of the Semi-Aquatic racial trait for the remainder of the war session. Alternatively, characters may use this to gain a +2 bonus to a check made underwater. The cost of this spell is doubled if the nation's negative racial trait is Hydrophobic."
Creator:
None → None
helping? 2025-04-26 21:38:59.211000 my5trya55a55in2
680d5256190c29130e1ceb88 spells None Add Rejected
Name:
None → Guo's Youthful Vigor
Complexity:
None → Average
Cast Time:
None → One Session
Initial Cost:
None → 2
Upkeep Cost:
None → 1
Usable By:
None → Characters
Effect:
None → " If successful, and while maintained, the caster may ignore the attribute penalty of the Elderly condition. If an elderly character loses this spell after it was cast on them, the elderly penalty is doubled for one session."
Creator:
None → None
helping 2025-04-26 21:38:30.896000 my5trya55a55in2
67f6ca3eaab7eaebd4ab7bb5 spells 67f6ca3eaab7eaebd4ab7bb6 Add Approved
Upkeep Cost:
None → ""
Cast Time:
None → Instant
Creator:
None → None
Initial Cost:
None → 2
Name:
None → Yuthakon's Blink
Effect:
None → If successful, a willing unit of your choice is moved one hex, and ignores the damage penalty from any adjacent enemies due to Flanking.
Usable By:
None → Either
Complexity:
None → Average
2025-04-09 19:27:58.155000 yoda1546
67f6ca13aab7eaebd4ab7bb3 spells 67f6ca13aab7eaebd4ab7bb4 Add Approved
Upkeep Cost:
None → ""
Cast Time:
None → Instant
Creator:
None → None
Initial Cost:
None → 3
Name:
None → Fluhri's Blazing Powder
Effect:
None → If successful, a unit of your choice gains the Armor Piercing special ability, allowing them to ignore half the armor of their target, rounded down, Additionally, this spell may be used to grant moderately increased chances to any attempt to start fires, or burn things.
Usable By:
None → Either
Complexity:
None → Average
2025-04-09 19:27:15.287000 yoda1546
67f6c9e3aab7eaebd4ab7bb1 spells 67f6c9e3aab7eaebd4ab7bb2 Add Approved
Upkeep Cost:
None → ""
Cast Time:
None → Instant
Creator:
None → None
Initial Cost:
None → 2
Name:
None → Blast
Effect:
None → A simple damaging spell, allows a character to use their Magic attribute for a single roll, instead of Prowess. Can be used during a Duel, for an increased complexity of one.
Usable By:
None → Characters
Complexity:
None → Average
2025-04-09 19:26:27.595000 yoda1546