Archived Changes (20484 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68fee12d318b2e227c0ffa37 | nations | Lokhim Remnant | Update | Approved |
Prestige:
94 → 92
Money:
6010 → 205
Districts:
Item 5:
type:
ancient_center → classical_center
Imperial District:
type:
vineyard → palace
Cities:
Item 5:
name:
"" → Lun Liwuin
type:
"" → generic
Ongoing Modifiers:
Item 14:
field:
food_production → research_production
value:
6.0 → 1.0
source:
Upgraded Vineyard → Upgraded Ancient School
Item 15:
field:
stability_loss_chance → wood_consumption
value:
-0.2 → 1.0
source:
Upgraded Vineyard → Upgraded Ancient School
Item 16:
field:
prestige_gain → magic_consumption
value:
-2.0 → 1.0
source:
Upgraded Vineyard → Until mana shield is down
Item 17:
field:
research_production → magic_consumption
source:
Upgraded Ancient School → Until barrier is down
Item 18:
field:
wood_consumption → research_nodes
source:
Upgraded Ancient School → Research Node under Farm
Item 19:
field:
magic_consumption → research_production
value:
1.0 → 3.0
duration:
-1 → 0
source:
Until mana shield is down → Provincial vassals
Item 20:
field:
magic_consumption → 1_progress_slots
source:
Until barrier is down → Upgraded Classical Center
Item 21:
field:
research_nodes → prestige_gain
value:
1.0 → -1.0
source:
Research Node under Farm → Upgraded Palace
Item 22:
field:
research_production → stability_gain_chance
value:
3.0 → 0.3
duration:
0 → -1
source:
Provincial vassals → Upgraded Palace
Added:
Item 23:
field:
unique_imperial_unit_prestige_upkeep
value:
-1.0
duration:
-1
source:
Upgraded Palace
Progress Quests:
Added:
Item 7:
quest_name:
Research Node
bonus_progress_per_tick:
3
current_progress:
3
required_progress:
38
link:
Can't assign tier 1 slot without breaking https://discord.com/channels/1188889187018088488/1425496968934719568/1425497731790671913
slot:
no_slot
Consumption Stance:
Standard → Comfort
Resource Storage:
food:
26 → 23
wood:
23 → 16
stone:
22 → 7
mounts:
12 → 13
bronze:
12 → 3
iron:
16 → 5
Land Units:
classical_thorn_wardens:
None → 0
classical_heavy_infantry:
None → 0
classical_tactician:
0 → 1
imperial_vanguard:
2 → 13
Naval Units:
classical_transport_ship:
None → 0
ancient_boarding_ship:
None → 0
ancient_elite_warship:
None → 0
ancient_missile_ship:
None → 0
ancient_transport_ship:
None → 0
classical_terrapin:
None → 0
classical_boarding_ship:
None → 0
classical_missile_ship:
None → 0
classical_scout_ship:
None → 0
|
City Construction and artifactory Discord Message (1428497926979584010) Resource log, prestige gain and spending amounts from trade and other sources. Discord Message (1428498820442095808) war dec for the infamy Discord Message (1428517824959090719) Another resource log Discord Message (1428498820442095808) Military log Discord Message (1428963046704943225) city, districts, roads and imp district. also Discord Message (1432199212107432118) And doubling Classical Center and Palace | juggernacht | |
| 68fee052318b2e227c0ffa36 | nations | Taika | Update | Approved |
Resource Storage:
food:
14 → 17
nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Technologies:
dawn_till_dusk:
None → {'investing': 0, 'cost': 12, 'researched': False}
Land Units:
classical_thorn_wardens:
None → 0
classical_heavy_infantry:
None → 0
Naval Units:
classical_transport_ship:
None → 0
ancient_boarding_ship:
None → 0
ancient_elite_warship:
None → 0
ancient_missile_ship:
None → 0
ancient_transport_ship:
None → 0
classical_terrapin:
None → 0
classical_boarding_ship:
None → 0
classical_missile_ship:
None → 0
classical_scout_ship:
None → 0
|
Dune Scholar +3 Food | docrm | |
| 68fbdaf03670f5afc2e7a731 | nations | Lokhim Remnant | Update | Approved |
Resource Storage:
magic:
25 → 17
Naval Units:
classical_transport_ship:
0 → None
ancient_boarding_ship:
0 → None
ancient_elite_warship:
0 → None
ancient_missile_ship:
0 → None
ancient_transport_ship:
0 → None
classical_terrapin:
0 → None
classical_boarding_ship:
0 → None
classical_missile_ship:
0 → None
classical_scout_ship:
0 → None
|
Discord Message (1428498820442095808) forgot 2 nation magic spellcast | venpice | |
| 68fbcf5d3670f5afc2e7a72d | nations | Lokhim Remnant | Update | Rejected |
Ongoing Modifiers:
Added:
Item 22:
field:
iron_consumption
value:
1.0
duration:
-1
source:
Arsenal Wonder upkeep
Naval Units:
classical_transport_ship:
0 → None
ancient_boarding_ship:
0 → None
ancient_elite_warship:
0 → None
ancient_missile_ship:
0 → None
ancient_transport_ship:
0 → None
classical_terrapin:
0 → None
classical_boarding_ship:
0 → None
classical_missile_ship:
0 → None
classical_scout_ship:
0 → None
|
New effect for wonder | venpice | |
| 68fedcae318b2e227c0ffa35 | wonders | Lokhim Arsenal | Update | Approved |
Effect Description:
*Lokhim Arsenals*
This wonder acts as the highest tier Workshop district available to the nation, which gains the effects of its synergies.
The owner of this wonder may pay $200 (Per Era) and 2 unique resources to increase their *maximum* base military attack and defense by +1/+1. This may be done twice per session, to a maximum of +6/+6 base cap, and +10/+10 upper cap respectively. This goes away after the end of wars the nation is fighting or after two sessions, whichever is later.
Once a session, and while the above bonus is active, if the owner of this wonder loses a non-raid war, their leader suffers a random tier 2 negative title, which automatically goes away the next time they win a non-raid war, or die, whichever is sooner.
Additionally, it increases the amount of units per army they can field by 1.
This wonder counts as a connected hex when the owner of the wonders capital is not on the Island.
This wonder is build under the city of Lun Liwuin and has a upkeep of 1 iron per session. → This wonder acts as the highest tier Workshop district available to the nation, which gains the effects of its synergies.
The owner of this wonder may pay $200 (Per Era) and 2 unique resources to increase their *maximum* base military attack and defense by +1/+1. This may be done twice per session, to a maximum of +6/+6 base cap, and +10/+10 upper cap respectively. This goes away after the end of wars the nation is fighting or after two sessions, whichever is later.
Once a session, and while the above bonus is active, if the owner of this wonder loses a non-raid war, their leader suffers a random tier 2 negative title, which automatically goes away the next time they win a non-raid war, or die, whichever is sooner.
Additionally, it increases the amount of units per army they can field by 1.
This wonder counts as a connected hex when the owner of the wonders capital is not on the Island.
This wonder is build under the city of Lun Liwuin and has a upkeep of 1 iron per session.
Mechanical Modifiers:
Added:
Item 1:
type:
nation
modifier:
wood_upkeep
value:
1.0
Item 2:
type:
nation
modifier:
iron_upkeep
value:
1.0
|
Applying wonder effects | juggernacht | |
| 68fedbcd318b2e227c0ffa34 | diplo_relations | None | Update | Approved |
Pact Type:
None → Military Alliance
|
Discord Message (1432197179501449328) | juggernacht | |
| 68fed99a318b2e227c0ffa33 | nations | Theronzia | Update | Approved |
Ongoing Modifiers:
Added:
Item 1:
field:
research_production
value:
4.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188895008913371136/1431491147532075069
Technologies:
city_defense:
investing:
1 → 5
|
Discord Message (1431491147532075069) | juggernacht | |
| 68fed979318b2e227c0ffa32 | nations | Jinying | Update | Approved |
Ongoing Modifiers:
Added:
Item 16:
field:
research_production
value:
5.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188895008913371136/1430968665234473072
nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Technologies:
deep_hulls:
investing:
0 → 1
cost:
6 → 3
military_wages:
investing:
0 → 1
cost:
5 → 3
academics:
investing:
0 → 4
dawn_till_dusk:
None → {'investing': 0, 'cost': 12, 'researched': False}
riveted_armor:
investing:
0 → 5
Land Units:
classical_thorn_wardens:
None → 0
classical_heavy_infantry:
None → 0
|
Discord Message (1430968665234473072) | juggernacht | |
| 68fed90c318b2e227c0ffa31 | nations | Vandador | Update | Approved |
nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Technologies:
academics:
investing:
0 → 3
dawn_till_dusk:
None → {'investing': 0, 'cost': 12, 'researched': False}
Land Units:
classical_thorn_wardens:
None → 0
classical_heavy_infantry:
None → 0
|
Discord Message (1430256693689712742) | juggernacht | |
| 68fed8d4318b2e227c0ffa30 | nations | The United Duchies | Update | Approved |
Ongoing Modifiers:
Added:
Item 3:
field:
research_production
value:
3.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188895008913371136/1430048732619214969
nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Technologies:
dawn_till_dusk:
None → {'investing': 0, 'cost': 12, 'researched': False}
Land Units:
classical_thorn_wardens:
None → 0
classical_heavy_infantry:
None → 0
|
Discord Message (1430048732619214969) | juggernacht |