Archived Changes for Races (128 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a246782096900b6e55c8267 | races | Qraws | Update | Approved |
Description:
None → Large and intimidating, these cold-blooded beings have spent much of their history buried beneath bogs, ambushing their prey. Wild and free, Qraws rarely submit to the will of another creature, and this has a storied history; there has yet to be a Qraw that has submitted to the whims of a non-Qraw. While not a populous race, they seem to pride themselves on how tenacious they are despite this fact. However, despite this, not all Qraws are cruel or even aggressive; many in-fact are fiercely loyal.
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None | docrm | |
| 6a246766096900b6e55c8266 | races | Rock | Update | Approved |
Founding Nation:
None
→
None
Description:
None → They are rocks... and they're not happy about being up...
|
None | docrm | |
| 6a24675214d8cc011a9e77b3 | races | Rye | Update | Approved |
Description:
None → Spirits highly attuned to their secluded section of the forest. They can freely float but they tend not to go above tree level. Their inherent form is wispy-like with a simple face to show expression. However to outsiders, this is a form they show to those they deemed highly trustworthy. Instead, a few select Rye maintain barrier of fog to hide with the intention for outsiders to be redirected outside the forest.
Their objective is one simple in nature, protecting their home by any means possible. As the forest caretakers, most members of the race devote themselves maintaining the ground, slowly pruning (however rarely) aged trees and planting new life in their area. For a select few, some may journey outside the forest and observe outside events that may affect their home, form the protective spell which shadows the true intention of their forest or guard the secret which they believe would bring ruin to the world if ever exposed.
Their race can be linked to the distant past with memories lingering to the simultaneous fall to a vast amount of civilisations. With their millennia's worth of knowledge, they could make a great partner for understanding concepts waiting to be rediscovered. However, making an enemy of them and any chances of that will be lost forever.
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None | docrm | |
| 6a24674314d8cc011a9e77b2 | races | Ryongsa | Update | Approved |
Description:
None → The Ryŏngsa is an isolationist race.
They are proficient with magic, yet are arrogant towards other races.
The Ryŏngsa skin resembles the scales of a dragon, with a pale texture, ‘golden’ horns, sharp teeth, and eyes that gleam with ‘gold’.
According to folklore, they were believed to be the offspring of the ‘Nine Jiaolong’ who descended from the heavenly court.
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None | docrm | |
| 6a24671c14d8cc011a9e77b0 | races | Salt Troll | Update | Approved |
Description:
None → This race draws its origins to the Dravapura Empire, where they, despite being members of their species, enslaved and bred to serve as physical labour and Slave Soldiers. Upon the dissapearance of the Dravapura Empire, it appeared that the Salt Trolls were left behind to forge their own destiny... However chaotic that may be
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None | docrm | |
| 6a24670a14d8cc011a9e77af | races | Saltwalkers | Update | Approved |
Founding Nation:
None
→
None
Description:
None → The Saltwalkers are a strange and haunting people, their tall, wiry frames built for endless treks across the shimmering salt dunes of their homeland. Their long limbs move with an odd grace, each step barely sinking into the ground. Black, hollow eyes stare unblinking, drinking in the blinding glare of the star without flinch or squint. With mouths little more than thin slits, their voices carry as low, screeching tones that echo across the sky like distant, broken winds. Perfectly adapted to their barren world, and little more than remnants of what they once were.
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None | docrm | |
| 6a2466f714d8cc011a9e77ae | races | Satyr | Update | Approved |
Description:
None → Its a goat, what else did you expect
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None | docrm | |
| 6a2466d914d8cc011a9e77ab | races | Shardlings | Update | Approved |
Description:
None → It is said that the Shardlings were once a piece of a greater magical artifact, something that once broke, shattered into a million pieces. These pieces, used to being together for so long, quickly united together once more; this time, in the form of civilizations. Often clinging to high cliffs and mountain edges, Shardlings are blessed with an innate ability to hover wherever they please. A token of their unnatural form. This token comes with two-sides however, and the downside of their form makes it nearly impossible to work with their hands. Lacking opposable thumbs, or any real defined way to finely manipulate, they often struggle to do work on their own. This has led to the semi-common occurrence of Shardlings seeking out assistance, in many forms, from other creatures. Many feel a longing for a time they do not understand, a time where they held a greater purpose.
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None | docrm | |
| 6a2466c214d8cc011a9e77aa | races | Shokusha | Update | Approved |
Description:
None → The origins of the Shokusha are quite vague, they are a rather new race with many of the first generation having survived. Even talking to these elders has shown little light on their origin, for the most part the elders have described living around some massive metal structures deep in the ocean before some sort of catalyst seemed to grant their people sentience. Since then small herds have been roaming the world searching for a new home and finally it looks like they might have one in this strange world.
They look rather similar to regular squids having tentacles and the like with a few exceptions, they are substantially larger then the smaller squids that are in the ocean with some growing to be larger then people. They also have developed a number of abilities useful in this new area, they are able to survive outside water even if they much prefer the depths of the ocean and to communicate they have a magical ability to communicate with creatures near them as if they were in their head.
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None | docrm | |
| 6a2466b014d8cc011a9e77a9 | races | Sithid | Update | Approved |
Description:
None → The Sithids are hulking, uneven monstrosities of rock and crystal, their forms a fractured mockery of the harmony they once embodied. Towering and jagged, they shimmer faintly with an inner luminescence, as veins of glowing minerals pulse beneath their cracked exteriors. Their movements are slow and deliberate, each step resonating with the weight of ancient sorrow; they almost seem in a state of constant dull pain. Once a proud and unified species, their current state reflects the toll of eons of travel, their bodies held together by forces barely understood. Deep-set, glowing-blue eyes burn with a mix of grief and determination, revealing a relentless drive to endure despite their shattered existence.
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None | docrm |